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SciFi Cityscape - Lighting/Comp Breakdown

Writer: Ben GalewitzBen Galewitz

Updated: 17 hours ago

My goal starting this project was to learn more about using Blenders geometry nodes. Its lit using one main light source, and the city scape was modeled using procedural geometry nodes and textures. I also experimented with different shader techniques to create the light tunnels. I rendered the scene with EEVEE to .EXR files, and final comp was done in Nuke.



 
 
 

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